View Full Version : Halo: Reach - Numbers (Week 1)
HamadaLFC8
09-23-2010, 06:21 PM
Insane statistics for Halo Reach's FIRST week
- 70 Million+ Games have been played
- 235 Million+ Player-Games have been played
- 2 Million+ Files have been uploaded to File Shares
- 5,901 man-years have been spent in online Reach games (sorry, Corporate - America!)
- 20 Million Daily challenges have been completed
- 709,840 Weekly challenges have been completed
- 165 Billion Credits have been earned
Read the full artice Bungie.net (http://www.bungie.net/News/content.aspx?type=topnews&cid=28805)
Wow... I contributed to these numbers!! go me! ^^
Charlotte
09-24-2010, 06:33 AM
Wow such as stat.
Does it will be a record or something?
Ilyich Valken
09-24-2010, 07:33 AM
Wow such as stat.
Does it will be a record or something?
Indeed. Those numbers are FAR higher than it was for Halo 3, and on top of that, it took H3 a couple months (maybe a year or more) to get 1 million people on at the same time. Reach shattered that opening night.
Also,
-Ultimately, Halo: Reach’s online population for the first week dwarfed Halo 3’s by comparison, snagging four times the number of total unique users and decimating Halo 3’s all time high of concurrent users by more than 65%.
Iceskater101
09-24-2010, 08:50 PM
haha i didn't contribute to that I was to busy with homework :/
Mr Bloody Turtle
12-02-2010, 10:01 AM
I liked Reach a lot and I though its story line was good. :yes:
jango
12-02-2010, 10:24 AM
Aye impressive numbers. It always amazes me when figures like this turn up though .. the sheer scale is crazy hehe.
Th3-devils-princess
12-02-2010, 10:49 AM
haha i didn't contribute to that I was to busy with homework
Agreed but mine was work at 4am :( so no time for playing :( :(
Diligence109
12-02-2010, 02:17 PM
I would +rep you for this, but can't http://www.gamers-forum.com/imagehosting/241234cead9f2f0b65.gif
Really cool stats... I'm wondering what they mean by "5901 years of online Reach games," though, because that would translate to 51,692,760 hours of gameplay. Even if you consider that about 3.3 million copies of halo were sold within the first two weeks of launch... if we assumed that every single one of those 3.3 million was a preorder and they all got it at midnight on launch (which we know is NOT the case,) each of those owners would have to log about 15.6 hours of ONLINE game time PER DAY for the first week.
Somehow I feel I must be missing what that stat is actually pointing to, because that's just not possible @_@
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