BobTD
10-11-2010, 10:40 PM
http://img33.imageshack.us/img33/9550/yaylugaru2.jpg
Title: Lugaru
Genre: Action
Release dates:
Mac OS: January 28, 2005
Windows: May 10, 2005
Linux: August 26, 2005
Source: May 11, 2010
Steam: Oct, 8, 2010
PC System Requirements: (Minimum)
OS: Windows XP, Vista, 7
Processor: 1GHz or faster
Memory: 512MB RAM
Graphics: 128MB OpenGL compatible graphics card
Hard Drive: 40MB space free
Sound: Standard sound card
Mac System Requirements: (Minimum)
OS: Mac OSX 10.5 or later
Processor: 1GHz or faster
Memory: 512MB RAM
Graphics: 128MB OpenGL compatible graphics card
Hard Drive: 40MB space free
Sound: Standard sound card
---------------------------------------------------------------------------------------------
In the world of gaming, not everything is done by big budget developers and publishers and their web of advertising and hype. Behind the scenes of mainstream large scale projects runs the current of indie gamers. This is an important aspect of gaming because indie gamers have a larger impact on gaming then many suspect.
This review happens to be about such a game.
First, I want to set the groundwork by giving you its origins:
The Humble Indie Bundle or Humble Bundle is a collection of independently developed video games that was originally offered on sale from May 4 through May 11, 2010. The collection, initially consisting of five games—World of Goo (2D Boy), Aquaria (Bit Blot), Gish (Edmund McMillen), Lugaru (Wolfire Games), and Penumbra: Overture (Frictional Games)—and later joined by a sixth game, Samorost 2 (Amanita Design), was offered in a "pay-what-you-want" manner, allowing buyers to decide how much they were willing to pay, as little as $0.01, for the package. Purchasers were also able to set how they wanted their money to be distributed between the developers and two charities, Child's Play and the Electronic Frontier Foundation. The games were available for Microsoft Windows, MacOS X, and Linux-based systems, and were digitally distributed without digital rights management (DRM) controls.[1] The sale was able to raise over US$1 million within the week's offering, with nearly US$325k being donated to the charities; as a result of hitting the marker, the source code for four of the games was made available under the GNU General Public License.
Lugaru is a phonetic spelling of "loup-garou", which is French for werewolf. Fitting considering the game features anthropomorphic character. Literally humanoid animals. And the humanoid wolves being the enemy, are very similar to werewolves.
But lets not kid ourselves, you kill plenty of rabbits as well:
http://img810.imageshack.us/img810/8730/lugaru2.jpg
Now lets get to know the creator David Rosen (of wolffire games), who almost single handedly created this game. While its similar in respects to Mount & Blade, with the quality of graphics and focus on combat above all else, the game is actually an original creation and not a mod or adaptation. He did it almost entirely alone, including the game engine, models, animations and story.
Also, there aren't a lot of independently-produced video games to employ ragdoll physics. Additional work has since been done to the game. Tim Soret would later improve the games textures, and Wolfire currently sells this version as Lugaru HD. (HD is a little funny)
What makes this game stand out you ask? Its Bizarre, seriously if sword wielding rabbits slaying each other doesn't take you out of your comfort zone we probably share the same issues. I used to have nightmares about rabbits because of Watership down. Witch might get me started on a rant so I will end that thought here.
Gameplay:
This here is what its all about. And there is a convenient vid that I can use to sum it all up as well so enjoy:
http://www.youtube.com/watch?v=LWTxaAj5w-4&feature=player_embedded
Yes yes, that does make the gameplay look a little easy. But its not. I beat the game and I still have a hard time fighting more then one opponent at a time. And there are much stronger enemies then the ones shown here.
So lets break it down. What you just saw was gameplaying using the WASD move format, a mouse to look, and only 3 buttons total including the mouse left click for attack. This is done with situational context programming rather then button combo gameplay.
While Mount & Blade was monumental for its heavy focus on combat, and momentum carrying into attacks, it has limited situational programing. Meaning you could change how you swung your sword but not as a reaction to the enemy, it had to be told what to do.
That is not the case with Lugaru, here we have an almost reaction time based approach that allows for attacking, reversing attacks as well as counter reversals and escapes. Its overall a very fast paced and entertaining fighter.
I could give you formulas and explain the impact on gameplay all day, but simply put its fun to play and challenging.
If you arent pumped yet here is some loud angry music with another game demo:
http://www.youtube.com/watch?v=FH5l1wQCST0
There is also an impressive mod community growing up around this game. The "Lugaru downloader" can be found on the wolffire website.
The creator is now working on a game titled "Overgrowth" witch is looking like a much larger project with some real development time and money put into it.
Overgrowth presumably takes place after the events of Lugaru. It refers to the death of the alpha wolf and the fear that rabbit overpopulation will upset the natural balance. It also is looking to include a dog, cat, and rat race in the new game, beside rabbits and wolves.
Overgrowth - Wolfire Games (http://www.wolfire.com/overgrowth)
I have to say, of the independent games I have really enjoyed, Lugaru looks the most promising for future content and eventual becoming recognizable outside of the indie game market. I know Mount & Blade managed to get a box into a few gamestops but they didnt hit steam with their first incarnation. Only recently with their multilayer port. Im not sure if that alone is an indicator of things to come however. For that I like to keep track of the developers blog to see where the new game is at:
Wolfire Games Blog (http://blog.wolfire.com/)
(also check out the great comic that they are working on)
What would I rate this game? Well thats hard to say. Seeing as it is an indie game, I cant really subject it to the large budget standards I normally would. So on an indie game scale I would have to give it
8/10
Why 8/10? Well on the steam network you can get Lugaru for $10, but there is really only about 5 hours of fresh gameplay before you start repeating challenges and the storyline. As far as indie games go thats not bad and the price is reasonable, but overall its an experiment and the dream game is still in the works from the look of it.
On the plus side, the violent rabbit mayhem you get from this game is richly rewarding and disturbingly fun.
Title: Lugaru
Genre: Action
Release dates:
Mac OS: January 28, 2005
Windows: May 10, 2005
Linux: August 26, 2005
Source: May 11, 2010
Steam: Oct, 8, 2010
PC System Requirements: (Minimum)
OS: Windows XP, Vista, 7
Processor: 1GHz or faster
Memory: 512MB RAM
Graphics: 128MB OpenGL compatible graphics card
Hard Drive: 40MB space free
Sound: Standard sound card
Mac System Requirements: (Minimum)
OS: Mac OSX 10.5 or later
Processor: 1GHz or faster
Memory: 512MB RAM
Graphics: 128MB OpenGL compatible graphics card
Hard Drive: 40MB space free
Sound: Standard sound card
---------------------------------------------------------------------------------------------
In the world of gaming, not everything is done by big budget developers and publishers and their web of advertising and hype. Behind the scenes of mainstream large scale projects runs the current of indie gamers. This is an important aspect of gaming because indie gamers have a larger impact on gaming then many suspect.
This review happens to be about such a game.
First, I want to set the groundwork by giving you its origins:
The Humble Indie Bundle or Humble Bundle is a collection of independently developed video games that was originally offered on sale from May 4 through May 11, 2010. The collection, initially consisting of five games—World of Goo (2D Boy), Aquaria (Bit Blot), Gish (Edmund McMillen), Lugaru (Wolfire Games), and Penumbra: Overture (Frictional Games)—and later joined by a sixth game, Samorost 2 (Amanita Design), was offered in a "pay-what-you-want" manner, allowing buyers to decide how much they were willing to pay, as little as $0.01, for the package. Purchasers were also able to set how they wanted their money to be distributed between the developers and two charities, Child's Play and the Electronic Frontier Foundation. The games were available for Microsoft Windows, MacOS X, and Linux-based systems, and were digitally distributed without digital rights management (DRM) controls.[1] The sale was able to raise over US$1 million within the week's offering, with nearly US$325k being donated to the charities; as a result of hitting the marker, the source code for four of the games was made available under the GNU General Public License.
Lugaru is a phonetic spelling of "loup-garou", which is French for werewolf. Fitting considering the game features anthropomorphic character. Literally humanoid animals. And the humanoid wolves being the enemy, are very similar to werewolves.
But lets not kid ourselves, you kill plenty of rabbits as well:
http://img810.imageshack.us/img810/8730/lugaru2.jpg
Now lets get to know the creator David Rosen (of wolffire games), who almost single handedly created this game. While its similar in respects to Mount & Blade, with the quality of graphics and focus on combat above all else, the game is actually an original creation and not a mod or adaptation. He did it almost entirely alone, including the game engine, models, animations and story.
Also, there aren't a lot of independently-produced video games to employ ragdoll physics. Additional work has since been done to the game. Tim Soret would later improve the games textures, and Wolfire currently sells this version as Lugaru HD. (HD is a little funny)
What makes this game stand out you ask? Its Bizarre, seriously if sword wielding rabbits slaying each other doesn't take you out of your comfort zone we probably share the same issues. I used to have nightmares about rabbits because of Watership down. Witch might get me started on a rant so I will end that thought here.
Gameplay:
This here is what its all about. And there is a convenient vid that I can use to sum it all up as well so enjoy:
http://www.youtube.com/watch?v=LWTxaAj5w-4&feature=player_embedded
Yes yes, that does make the gameplay look a little easy. But its not. I beat the game and I still have a hard time fighting more then one opponent at a time. And there are much stronger enemies then the ones shown here.
So lets break it down. What you just saw was gameplaying using the WASD move format, a mouse to look, and only 3 buttons total including the mouse left click for attack. This is done with situational context programming rather then button combo gameplay.
While Mount & Blade was monumental for its heavy focus on combat, and momentum carrying into attacks, it has limited situational programing. Meaning you could change how you swung your sword but not as a reaction to the enemy, it had to be told what to do.
That is not the case with Lugaru, here we have an almost reaction time based approach that allows for attacking, reversing attacks as well as counter reversals and escapes. Its overall a very fast paced and entertaining fighter.
I could give you formulas and explain the impact on gameplay all day, but simply put its fun to play and challenging.
If you arent pumped yet here is some loud angry music with another game demo:
http://www.youtube.com/watch?v=FH5l1wQCST0
There is also an impressive mod community growing up around this game. The "Lugaru downloader" can be found on the wolffire website.
The creator is now working on a game titled "Overgrowth" witch is looking like a much larger project with some real development time and money put into it.
Overgrowth presumably takes place after the events of Lugaru. It refers to the death of the alpha wolf and the fear that rabbit overpopulation will upset the natural balance. It also is looking to include a dog, cat, and rat race in the new game, beside rabbits and wolves.
Overgrowth - Wolfire Games (http://www.wolfire.com/overgrowth)
I have to say, of the independent games I have really enjoyed, Lugaru looks the most promising for future content and eventual becoming recognizable outside of the indie game market. I know Mount & Blade managed to get a box into a few gamestops but they didnt hit steam with their first incarnation. Only recently with their multilayer port. Im not sure if that alone is an indicator of things to come however. For that I like to keep track of the developers blog to see where the new game is at:
Wolfire Games Blog (http://blog.wolfire.com/)
(also check out the great comic that they are working on)
What would I rate this game? Well thats hard to say. Seeing as it is an indie game, I cant really subject it to the large budget standards I normally would. So on an indie game scale I would have to give it
8/10
Why 8/10? Well on the steam network you can get Lugaru for $10, but there is really only about 5 hours of fresh gameplay before you start repeating challenges and the storyline. As far as indie games go thats not bad and the price is reasonable, but overall its an experiment and the dream game is still in the works from the look of it.
On the plus side, the violent rabbit mayhem you get from this game is richly rewarding and disturbingly fun.