Scott
11-28-2007, 02:00 PM
Developer-publisher Eidos has revealed that its new studio in Montreal, Qu?bec, first announced earlier this year, has opened its doors to the public, and the company is inaugurating the facility with the announcement of its first project: a third installment of the futuristic first person-shooter/RPG Deus Ex.
Gamasutra spoke to Eidos Montreal's general manager, former Ubisoft exec St?phane D?Astous, about the studio's business plan and the new title.
So how many developers will be working on the game? According to D'Astous, teams will stay small and dev cycles will be lengthier. He stressed, "We?re only working on AAA, major titles. We?re going to be developing only major AAA games, using only next-gen technology."
Therefore, he continued, "We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don?t want to become a huge studio where there?s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle."
D'Astous believes that attitude will be appreciated on the local development scene and in the industry as a whole: "That's music to a lot of ears over here," he said. "Some developers are really trying to push titles out the door within 12-15 months; we're working on plans for our first few titles that will only be released after 24 months."
Deus Ex Teaser Trailer (http://www.gametrailers.com/game/5780.html)
Awesome, Hopefully it will not be as bad as Deus Ex 2.
Gamasutra spoke to Eidos Montreal's general manager, former Ubisoft exec St?phane D?Astous, about the studio's business plan and the new title.
So how many developers will be working on the game? According to D'Astous, teams will stay small and dev cycles will be lengthier. He stressed, "We?re only working on AAA, major titles. We?re going to be developing only major AAA games, using only next-gen technology."
Therefore, he continued, "We will want to limit our dev teams to a human-sized team of 80 people at the very highest of the peak in the production cycle. We don?t want to become a huge studio where there?s over 100 people on a title. We want a smaller, multi-discipline group that are tightly knit together. But by doing so, we will give them at least 18 to 24 months for the production cycle."
D'Astous believes that attitude will be appreciated on the local development scene and in the industry as a whole: "That's music to a lot of ears over here," he said. "Some developers are really trying to push titles out the door within 12-15 months; we're working on plans for our first few titles that will only be released after 24 months."
Deus Ex Teaser Trailer (http://www.gametrailers.com/game/5780.html)
Awesome, Hopefully it will not be as bad as Deus Ex 2.